Games are credited with building social networks and community. She discusses a handful of games that do this in the real world. Nothing to disagree with in this chapter. Community is hugely important and is, probably, the most important thing we do in the church.
What intrigued me in this chapter was a game called Bounce, and I now want to design an opportunity for our youth to play it with our senior adults, particularly those who are homebound. This is game that McGonigal developed in order to get younger people interacting with senior adults. It is played on the phone and only one person (probably the younger one) is on-line. The game prompts a series of questions that lead to conversation. The more questions you find an answer to, the more points you score. The game ends in ten minutes. Which encourages you to play again by calling again. One of the rewards at the end is a poem which can be shared and is constructed from the answers to the questions. Sounds really fun and fascinating.
On a side note, while discussing senior living facilities, she pointed out that they are "typically single-use spaces, without significant cross-traffic." That made me wonder why we aren't placing senior living facilities in multi-use developments? Why do we bury them in the midst of suburbs where they are isolated from everything else? Even young people now want to live in multi-use developments where they can interact with lots of different types of people and take advantage of various options. We need to do that with seniors. So, for Omaha, that would mean, for example, that a portion of Midtown Crossing could be a senior care facility. It would help if it were in the same building with easy elevator access to the movie theatre, restaurants, stores, and the gym.